Android – timing error in our game, currenttimemillis frozen?
When testing our game, which relies heavily on system. Currenttimemillis (), we encountered an annoying error
Our game uses a set of delta timestamps to indicate when something should happen. These timestamps match a piece of music being played
There is no problem with testing at home. It is impossible to reproduce this bug when testing from our home
But testing while driving between cities will bring us synchronization problems between timestamps and music. My best guess is that Android freezes the system, including the system timer, because it switches the network or looks for signals?
I've tried to insert a fake hick up in the game and let the thread sleep for a few seconds when I press a button. This obviously freezes the screen, but when the sleep is over, everything is still normal
The only way to reproduce this mistake is to travel by car or bus or train - of course, this is probably where most people play games
The problem is, of course,
>What should I do? > Does anyone have any ideas?
resolvent:
Read systemclock
I think it's best to use system. Nanotime()