The Java Android client did not receive the socket.io message from the node.js server
I have used socket.io to connect the Android client to the node.js server and can send messages to the server, but I can't receive messages on the client. I really like the client
Log.i("MainActivity: ", "sending message");
final JSONObject sdpObj = new JSONObject();
try {
sdpObj.put("id","presenter");
sdpObj.put("sdpOffer",localSdpOffer.description);
} catch (JSONException e) {
e.printStackTrace();
}
LoginActivity.mSocket.emit("new message", sdpObj);
On the server, I received the following objects:
io.sockets.on('connection',function(socket){
socket.on('new message',function(message){
// some logic
socket.emit('created',object);
Then on the client:
LoginActivity.mSocket.on("created", new Emitter.Listener() {
@Override
public void call(Object... args) {
Log.i( TAG, "message back:received ");
User user = new User();
JSONObject obj = null;
try {
obj = new JSONObject((String) args[0]);
//Log.i(TAG,"SdpAnswer: "+args[0].sdpAnswer+"id "+obj.sdpAnswer);
Log.i(TAG, "Instance of"+args[0].toString());
}
});
}
But for some reason, it will never receive a message. Does anyone know why? thank you!
resolvent:
If you use nkzawa's socket.io library according to the documentation, you must use the runonuithread method to handle the inside of the call method
import com.github.nkzawa.emitter.Emitter;
private Emitter.Listener onNewMessage = new Emitter.Listener() {
@Override
public void call(final Object.. args) {
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
JSONObject data = (JSONObject) args[0];
String username;
String message;
try {
username = data.getString("username");
message = data.getString("message");
} catch (JSONException e) {
return;
}
// add the message to view
addMessage(username, message);
}
});
}
};
This is what onnewmessage looks like. The listener is an instance of emitter. Listener and must implement the call method. You will notice that call() is internally wrapped by activity #runonuithread(), because the callback is always called on another thread of the Android UI thread, so we must ensure that a message is added to view the UI thread
See this link for more information: native socket.io and Android