Unity gvR cardboard camera doesn’t work on Android

I am ready to use the unified environment of Google VR cardboard. The example project works well and everything is fine. In my project, I have a main camera object that moves in the scene. I have added a "streeo controller" component to the camera, which works normally in the unity editor. However, when I start the project on an Android device, The camera is still in one position and won't move. What will it be

resolvent:

You cannot move the VR camera, but the SDK determines the location of the maincamera

To move your camera, you can just create a new GameObject as the parent of maincamera, and then move the parent GameObject

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