Multithreading – OO design pattern for multithreading synchronization

Is there any generalization of objects and data and thread interactions for a given design pattern name?

Obviously, synchronization on objects, message delivery through queues, and reference counts in the memory management system

But are there any more OO oriented names for multithreaded design patterns and systems that cleanly reflect best practices?

Solution

Schmidt, stal, Rohnert and Buschmann's "Pattern Oriented Software Architecture Volume 2: patterns of concurrency and network objects" lists some contents Douglas Schmidt is also the author of ACE C + + framework, putting these models into practice

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