Introduction to the responsibility chain pattern of Java design pattern
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Java
Friends who have used macros should know that using macros can realize one key binding multiple skills. For example, if the top skill has a CD, skip this skill and execute the next skill. I remember playing DK. When playing strange, I just use a key and press it all the time. In the doget and dopost methods in the servlet, we generally launch the doget request to dopost for processing, which is also a mode of responsibility chain.
Here, there is a macro that binds the two skills of "ice blood cold pulse" and "ice arrow". The program example is as follows:
Test class:
Test results:
Summary: the responsibility chain mode is mainly used when there may be multiple objects to process a request.
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