Java – conversion from bufferedimage to SWT image
After careful consideration, I found some codes to convert buffered image into SWT image (I won't read it for now):
public static ImageData convertToSWT(BufferedImage bufferedImage) { if (bufferedImage.getColorModel() instanceof DirectColorModel) { DirectColorModel colorModel = (DirectColorModel) bufferedImage.getColorModel(); PaletteData palette = new PaletteData( colorModel.getRedMask(),colorModel.getGreenMask(),colorModel.getBlueMask() ); ImageData data = new ImageData( bufferedImage.getWidth(),bufferedImage.getHeight(),colorModel.getPixelSize(),palette ); WritableRaster raster = bufferedImage.getRaster(); int[] pixelArray = new int[3]; for (int y = 0; y < data.height; y++) { for (int x = 0; x < data.width; x++) { raster.getPixel(x,y,pixelArray); int pixel = palette.getPixel( new RGB(pixelArray[0],pixelArray[1],pixelArray[2]) ); data.setPixel(x,pixel); } } return data; } else if (bufferedImage.getColorModel() instanceof IndexColorModel) { IndexColorModel colorModel = (IndexColorModel) bufferedImage.getColorModel(); int size = colorModel.getMapSize(); byte[] reds = new byte[size]; byte[] greens = new byte[size]; byte[] blues = new byte[size]; colorModel.getReds(reds); colorModel.getGreens(greens); colorModel.getBlues(blues); RGB[] rgbs = new RGB[size]; for (int i = 0; i < rgbs.length; i++) { rgbs[i] = new RGB(reds[i] & 0xFF,greens[i] & 0xFF,blues[i] & 0xFF); } PaletteData palette = new PaletteData(rgbs); ImageData data = new ImageData( bufferedImage.getWidth(),palette ); data.transparentPixel = colorModel.getTransparentPixel(); WritableRaster raster = bufferedImage.getRaster(); int[] pixelArray = new int[1]; for (int y = 0; y < data.height; y++) { for (int x = 0; x < data.width; x++) { raster.getPixel(x,pixelArray); data.setPixel(x,pixelArray[0]); } } return data; } return null; }
(see: http://www.java2s.com/Code/Java/SWT-JFace-Eclipse/ConvertsabufferedimagetoSWTImageData.htm ).
I tested it and it works well The problem is that I don't understand it (my best guess is that it uses the original data interface of both for transmission) In my opinion, a simpler solution is to write bufferedimage to bytearrayoutputstream and then read it back to SWT image withbytearrayinputstream Is there a problem with this solution? How's the speed?
This conversion is necessary because all image resizing libraries are used for AWT, but I use SWT to display images
thank you!
Solution
The complexity of the code is mainly due to two possible color models of bufferedimage I don't think you can improve in this respect First, using an intermediate stream will require both image systems to have a common format, and the conversion to / from stream will certainly be slower than the current code