Java – conversion from bufferedimage to SWT image
After careful consideration, I found some codes to convert buffered image into SWT image (I won't read it for now):
public static ImageData convertToSWT(BufferedImage bufferedImage) {
if (bufferedImage.getColorModel() instanceof DirectColorModel) {
DirectColorModel colorModel = (DirectColorModel) bufferedImage.getColorModel();
PaletteData palette = new PaletteData(
colorModel.getRedMask(),colorModel.getGreenMask(),colorModel.getBlueMask()
);
ImageData data = new ImageData(
bufferedImage.getWidth(),bufferedImage.getHeight(),colorModel.getPixelSize(),palette
);
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[3];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x,y,pixelArray);
int pixel = palette.getPixel(
new RGB(pixelArray[0],pixelArray[1],pixelArray[2])
);
data.setPixel(x,pixel);
}
}
return data;
} else if (bufferedImage.getColorModel() instanceof IndexColorModel) {
IndexColorModel colorModel = (IndexColorModel) bufferedImage.getColorModel();
int size = colorModel.getMapSize();
byte[] reds = new byte[size];
byte[] greens = new byte[size];
byte[] blues = new byte[size];
colorModel.getReds(reds);
colorModel.getGreens(greens);
colorModel.getBlues(blues);
RGB[] rgbs = new RGB[size];
for (int i = 0; i < rgbs.length; i++) {
rgbs[i] = new RGB(reds[i] & 0xFF,greens[i] & 0xFF,blues[i] & 0xFF);
}
PaletteData palette = new PaletteData(rgbs);
ImageData data = new ImageData(
bufferedImage.getWidth(),palette
);
data.transparentPixel = colorModel.getTransparentPixel();
WritableRaster raster = bufferedImage.getRaster();
int[] pixelArray = new int[1];
for (int y = 0; y < data.height; y++) {
for (int x = 0; x < data.width; x++) {
raster.getPixel(x,pixelArray);
data.setPixel(x,pixelArray[0]);
}
}
return data;
}
return null;
}
(see: http://www.java2s.com/Code/Java/SWT-JFace-Eclipse/ConvertsabufferedimagetoSWTImageData.htm ).
I tested it and it works well The problem is that I don't understand it (my best guess is that it uses the original data interface of both for transmission) In my opinion, a simpler solution is to write bufferedimage to bytearrayoutputstream and then read it back to SWT image withbytearrayinputstream Is there a problem with this solution? How's the speed?
This conversion is necessary because all image resizing libraries are used for AWT, but I use SWT to display images
thank you!
Solution
The complexity of the code is mainly due to two possible color models of bufferedimage I don't think you can improve in this respect First, using an intermediate stream will require both image systems to have a common format, and the conversion to / from stream will certainly be slower than the current code
