Java – libgdx actor draw overlay
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Java
I tried to override my player class, which extends the actor drawing method, but I received an error saying
Why can't I override the default draw method from class actor? This is my code in the player class
public class Player extends Actor {
@Override
public void draw(SpriteBatch batch,float parentAlpha) {
Gdx.app.log(getName(),"Drawing player");
}
public Player() {
setName("mainPlayer");
playerBounds = new Rectangle(100,100,32,32);
}
}
This is the code in the class I'm drawing the stage
public class Mainscreen implements Screen {
// Class TAG
private static final String TAG = "Main Screen";
// Screen Variable(s)
private Awakening g;
private SpriteBatch sprBatch;
private OrthographicCamera gameCamera;
private Player mainPlayer;
// Screen Stage(s)
private sMain sMain;
@Override
public void dispose() {
sprBatch.dispose();
sMain.dispose();
}
@Override
public void hide() {
g.inputController.removeProcessor(sMain);
dispose();
}
public Mainscreen(Awakening game){
g = game;
sMain = new sMain(g,g.configMgr.getWidth(),g.configMgr.getHeight(),true);
gameCamera = new OrthographicCamera();
gameCamera.setToOrtho(false,sMain.getWidth(),sMain.getHeight());
mainPlayer = new Player(g,gameCamera);
g.setPlayer(mainPlayer);
sprBatch = new SpriteBatch();
g.mapMgr.setMap(g,gameCamera,"TestMap",mainPlayer);
sMain.addActor(mainPlayer);
}
@Override
public void pause() {g.togglePause(true);g.debugOut(TAG,"pause()");}
@Override
public void render(float delta) {
if(!g.isPaused()){
sMain.act(delta);
Gdx.gl.glClearColor(.125f,.125f,0);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gameCamera.update();
g.mapMgr.updateNPCS();
sprBatch.setProjectionMatrix(gameCamera.combined);
sprBatch.begin();
g.mapMgr.draw(gameCamera,new int[] {0,1});
sMain.draw(); // Draw player/NPCs
//g.getPlayer().draw(sprBatch,0f);
g.mapMgr.drawCollisionRectangles(gameCamera);
sprBatch.end();
}
}
@Override
public void resize(int width,int height) {g.debugOut(TAG,"resize("+width+","+height+")");}
@Override
public void resume() {g.togglePause(false);g.debugOut(TAG,"resume()");}
@Override
public void show() {
g.debugOut(TAG,"show()");
g.inputController.addProcessor(sMain);
g.updateinput();
}
}
I'm not sure what happened, but I'm sure I can cover the previous lottery
Solution
You have to cover it like this:
@Override
public void draw(Batch batch,float parentAlpha) {
Gdx.app.log(getName(),"Drawing player");
}
Change SpriteBatch to batch Reference actor#draw
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