Java – libgdx actor draw overlay
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Java
I tried to override my player class, which extends the actor drawing method, but I received an error saying
Why can't I override the default draw method from class actor? This is my code in the player class
public class Player extends Actor { @Override public void draw(SpriteBatch batch,float parentAlpha) { Gdx.app.log(getName(),"Drawing player"); } public Player() { setName("mainPlayer"); playerBounds = new Rectangle(100,100,32,32); } }
This is the code in the class I'm drawing the stage
public class Mainscreen implements Screen { // Class TAG private static final String TAG = "Main Screen"; // Screen Variable(s) private Awakening g; private SpriteBatch sprBatch; private OrthographicCamera gameCamera; private Player mainPlayer; // Screen Stage(s) private sMain sMain; @Override public void dispose() { sprBatch.dispose(); sMain.dispose(); } @Override public void hide() { g.inputController.removeProcessor(sMain); dispose(); } public Mainscreen(Awakening game){ g = game; sMain = new sMain(g,g.configMgr.getWidth(),g.configMgr.getHeight(),true); gameCamera = new OrthographicCamera(); gameCamera.setToOrtho(false,sMain.getWidth(),sMain.getHeight()); mainPlayer = new Player(g,gameCamera); g.setPlayer(mainPlayer); sprBatch = new SpriteBatch(); g.mapMgr.setMap(g,gameCamera,"TestMap",mainPlayer); sMain.addActor(mainPlayer); } @Override public void pause() {g.togglePause(true);g.debugOut(TAG,"pause()");} @Override public void render(float delta) { if(!g.isPaused()){ sMain.act(delta); Gdx.gl.glClearColor(.125f,.125f,0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gameCamera.update(); g.mapMgr.updateNPCS(); sprBatch.setProjectionMatrix(gameCamera.combined); sprBatch.begin(); g.mapMgr.draw(gameCamera,new int[] {0,1}); sMain.draw(); // Draw player/NPCs //g.getPlayer().draw(sprBatch,0f); g.mapMgr.drawCollisionRectangles(gameCamera); sprBatch.end(); } } @Override public void resize(int width,int height) {g.debugOut(TAG,"resize("+width+","+height+")");} @Override public void resume() {g.togglePause(false);g.debugOut(TAG,"resume()");} @Override public void show() { g.debugOut(TAG,"show()"); g.inputController.addProcessor(sMain); g.updateinput(); } }
I'm not sure what happened, but I'm sure I can cover the previous lottery
Solution
You have to cover it like this:
@Override public void draw(Batch batch,float parentAlpha) { Gdx.app.log(getName(),"Drawing player"); }
Change SpriteBatch to batch Reference actor#draw
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