Multithreading – common threadsafe properties

I created this "threadsafe" general property, which I can use between the main thread and the background thread I do this because I'm tired of creating lock objects for all properties and variables

TLockedProp<MyType> = class
private
  FMyProp:MyType;
  PropLock:TObject;
  procedure SetMyProp(const Value: MyType);
  function GetMyProp: MyType;
published
  property Value:MyType read GetMyProp write SetMyProp;
public
  Constructor Create;
  Destructor Destroy;override;
end;

{ TLockedProp<MyType> }

constructor TLockedProp<MyType>.Create;
begin
  inherited;
  PropLock:=TObject.create
end;

destructor TLockedProp<MyType>.Destroy;
begin
  PropLock.Free;
  inherited;
end;

function TLockedProp<MyType>.GetMyProp: MyType;
begin
  TMonitor.Enter(PropLock);
  result := FMyProp;
  TMonitor.Exit(PropLock);
end;

procedure TLockedProp<MyType>.SetMyProp(const Value: MyType);
begin
  TMonitor.Enter(PropLock);
  FMyProp := Value;
  TMonitor.Exit(PropLock);
end;

What's the problem with my overlooking? This is some code that uses this property class Tell me what you think

TBgThread=class(TThread)
  private     
    FPaused: TLockedProp<boolean>;
    FCount:TLockedProp<integer>;

    procedure ChangeCount(pPlusMin:integer);
    function  GetPaused:boolean;
    function  GetCount:integer;
  public   
    constructor Create;
    destructor  Destroy;override;
    {Toggle Pause}
    procedure PausePlay;
  protected
    procedure Execute;override;
  published
    Property  Paused:boolean read GetPaused;
    Property  Count:integer read GetCount;
  end;
constructor TBgThread.Create();
begin
  inherited Create(true);;
  FPaused:=TLockedProp<boolean>.create;
  FPaused.Value:=false;     
  FCount:=TLockedProp<integer>.create;
  FCount.Value:=0;
end;
destructor TBgThread.Destroy;
begin
  FPaused.Free;
  FCount.free;     
  inherited;
end;
procedure TBgThread.Execute;
begin
  inherited; 
  Repeat
    if not Paused then begin
        Try
          //do something
        finally
          ChangeCount(+1);
        end;
    end else
      Sleep(90);
  Until Terminated;
end;

function TBgThread.GetCount: integer;
begin
  Result:=FCount.Value;
end;

procedure TBgThread.ChangeCount(pPlusMin: integer);
begin
  FCount.Value:=FCount.Value+pPlusMin;
end;

function TBgThread.GetPaused: boolean;
begin
  result := FPaused.Value;
end;

procedure TBgThread.PausePlay;
begin
  FPaused.Value:=not FPaused.Value;
end;

Solution

Your code is good and will serialize read / write access to this property My only comment is that you do not need to create a separate locked object You can remove proplock and lock self

There are almost the same classes in my code base The only difference is:

>I use key parts instead of tmmonitor because I still don't trust tmmonitor The early version had some mistakes and implied my confidence However, I suspect that the tmmonitor code is probably correct now So I can't see why you change. > I use try / finally with lock and unlock code This may be a bit pessimistic for me because it's hard to see how you can effectively recover from exceptions in getter and setter methods Suppose my habit

Fwiw, my class looks like this:

type
  TThreadsafe<T> = class
  private
    FLock: TCriticalSection;
    FValue: T;
    function GetValue: T;
    procedure SetValue(const NewValue: T);
  public
    constructor Create;
    destructor Destroy; override;
    property Value: T read GetValue write SetValue;
  end;

{ TThreadsafe<T> }

constructor TThreadsafe<T>.Create;
begin
  inherited;
  FLock := TCriticalSection.Create;
end;

destructor TThreadsafe<T>.Destroy;
begin
  FLock.Free;
  inherited;
end;

function TThreadsafe<T>.GetValue: T;
begin
  FLock.Acquire;
  Try
    Result := FValue;
  Finally
    FLock.Release;
  End;
end;

procedure TThreadsafe<T>.SetValue(const NewValue: T);
begin
  FLock.Acquire;
  Try
    FValue := NewValue;
  Finally
    FLock.Release;
  End;
end;

I think there is really only one way to write this course!

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