How to store Haskell data type in unboxed vector in continuous memory
I want to store a nonparametric, decompressed data type
data Point3D = Point3D {-# UNPACK #-} !Int {-# UNPACK #-} !Int {-# UNPACK #-} !Int
In unbound vectors Data. Vector. Unboxed said:
Why? I want my point3d to be laid out one by one in memory to get fast cache local access when iterating them sequentially – equivalent to mystruct [1000] in C
Use vector Un@R_197_2419 @Ed or other ways, how can I achieve it?
By the way: the same is true with vector th unbox, because you only need to convert the data type to( Un@R_197_2419 @ a, Un@R_197_2419 @ b)=> Un@R_197_2419 @(a,b)instance.
Solution
I don't know why pairs of vectors are stored as vector pairs, but you can easily write instances for your data types to store elements in order
{-# LANGUAGE TypeFamilies,MultiParamTypeClasses #-}
import qualified Data.Vector.Generic as G
import qualified Data.Vector.Generic.Mutable as M
import Control.Monad (liftM,zipWithM_)
import Data.Vector.Un@R_197_2419@ed.Base
data Point3D = Point3D {-# UNPACK #-} !Int {-# UNPACK #-} !Int {-# UNPACK #-} !Int
newtype instance MVector s Point3D = MV_Point3D (MVector s Int)
newtype instance Vector Point3D = V_Point3D (Vector Int)
instance Un@R_197_2419@ Point3D
At this point, the last line causes an error because point3d has no instance of vector type They can be written as follows:
instance M.MVector MVector Point3D where
basicLength (MV_Point3D v) = M.basicLength v `div` 3
basicUnsafeSlice a b (MV_Point3D v) = MV_Point3D $M.basicUnsafeSlice (a*3) (b*3) v
basicOverlaps (MV_Point3D v0) (MV_Point3D v1) = M.basicOverlaps v0 v1
basicUnsafeNew n = liftM MV_Point3D (M.basicUnsafeNew (3*n))
basicUnsafeRead (MV_Point3D v) n = do
[a,b,c] <- mapM (M.basicUnsafeRead v) [3*n,3*n+1,3*n+2]
return $Point3D a b c
basicUnsafeWrite (MV_Point3D v) n (Point3D a b c) = zipWithM_ (M.basicUnsafeWrite v) [3*n,3*n+2] [a,c]
instance G.Vector Vector Point3D where
basicUnsafeFreeze (MV_Point3D v) = liftM V_Point3D (G.basicUnsafeFreeze v)
basicUnsafeThaw (V_Point3D v) = liftM MV_Point3D (G.basicUnsafeThaw v)
basicLength (V_Point3D v) = G.basicLength v `div` 3
basicUnsafeSlice a b (V_Point3D v) = V_Point3D $G.basicUnsafeSlice (a*3) (b*3) v
basicUnsafeIndexM (V_Point3D v) n = do
[a,c] <- mapM (G.basicUnsafeIndexM v) [3*n,3*n+2]
return $Point3D a b c
I think most function definitions are self explanatory The point vector is stored as the vector of ints, and the nth point is 3N, 3N 1,3n 2 ints
