Java – why UUID Will the initial call to randomuuid () slow down?
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Java
Given the following code snippet, it generates a UUID Randomuuid(), I get the following performance results (in milliseconds):
public static void main(String[] args) {
long tmp = System.currentTimeMillis();
UUID.randomUUID();
tmp = printDiff(tmp);
UUID.randomUUID();
tmp = printDiff(tmp);
UUID.randomUUID();
tmp = printDiff(tmp);
UUID.randomUUID();
tmp = printDiff(tmp);
}
private static long printDiff(final long prevIoUsTimestamp) {
long tmp = System.currentTimeMillis();
System.out.printf("%s%n",tmp - prevIoUsTimestamp);
return tmp;
}
result:
971 6 0 0
JDK: 1.8 operating system: Windows 7
Why does only the initial call take so long? (nearly 1 second!)
Solution
This is the initialization of securerandom:
//from the source code of randomUUID
private static class Holder {
static final SecureRandom numberGenerator = new SecureRandom();
}
But that's not all Those zeros should really jump in your face Therefore, the operation takes 0 ms; Does that mean they are less? Like a few nanoseconds or what did you do wrong?
There is an appropriate tool to measure these things, called jmh
@BenchmarkMode({ Mode.AverageTime,Mode.SingleShotTime })
@OutputTimeUnit(TimeUnit.MILLISECONDS)
@Warmup(iterations = 2,time = 2,timeUnit = TimeUnit.SECONDS)
@Measurement(iterations = 2,timeUnit = TimeUnit.SECONDS)
@State(Scope.Benchmark)
public class UUIDRandom {
public static void main(String[] args) throws RunnerException {
Options opt = new OptionsBuilder().include(UUIDRandom.class.getSimpleName()).build();
new Runner(opt).run();
}
@Benchmark
@Fork(1)
public UUID random() {
return UUID.randomUUID();
}
}
Output said:
Benchmark Mode Cnt score Error Units UUIDRandom.random avgt 2 0.002 ms/op UUIDRandom.random ss 2 0.094 ms/op
In fact, the single shot time is far below the average
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