Java – libgdx: set another screen, but still the button activated from the old screen
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Java
In my libgdx game, I have 2 screens, menus and lists
But when I click the same location (from the menu screen where the tags are located, but of course these tags are not displayed because I have changed the screen), the click event will respond Why?
Note: the my list screen currently does not have any widget event handlers
When switching screens, do I need to do more than just set up the screen (other screens) to disable the old screen?
Solution
I changed this:
I use the stage variable of this screen to move the input processor to the show () method of this screen
public void show() { ... Gdx.input.setInputProcessor(stage); }
Before I set it only in the constructor of the screen, so even if I'm changing the screen, the input processor still attaches to the stage of the last created screen
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