Java – how to draw images to JPanel or JFrame?

I have read the Oracle tutorial on how to draw images to JPanel or JFrame, but I can't seem to do it correctly I need to display the image "beachroad. PNG" on a specific set of coordinates This is me so far

public class Level1  extends JFrame implements ActionListener {

static JLayeredPane EverythingButPlayer;
static Level1 l1;

public Level1() {
    EverythingButPlayer = new JLayeredPane();

    BufferedImage img = null;
    try {
        img = ImageIO.read(new File("BeachRoad.png"));
    } catch (IOException e) {
    }
    Graphics g = img.getGraphics();
    g.drawImage(img,EverythingButPlayer);


    this.add(EverythingButPlayer);
}

In main(),

l1 = new Level1();
    l1.setTitle("poop");
    l1.setSize(1920,1080);
    l1.setDefaultCloSEOperation(JFrame.EXIT_ON_CLOSE);
    l1.setVisible(true);

Thank you in advance!

Solution

Try this:

package com.sand@R_736_2419@;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.WindowConstants;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class SwingSand@R_736_2419@ {

    public static void main(String[] args) throws IOException {
        JFrame frame = buildFrame();

        final BufferedImage image = ImageIO.read(new File("C:\\Projects\\MavenSand@R_736_2419@\\src\\main\\resources\\img.jpg"));

        JPanel pane = new JPanel() {
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.drawImage(image,null);
            }
        };


        frame.add(pane);
    }


    private static JFrame buildFrame() {
        JFrame frame = new JFrame();
        frame.setDefaultCloSEOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setSize(200,200);
        frame.setVisible(true);
        return frame;
    }


}
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