Java speed access array index and temporary variable

What is java faster Directly access the array index multiple times, or save the value of the array index to a new variable and use it for subsequent calculations?

Access index

if ((shape.vertices[0].x >= fromX && shape.vertices[0].x <= toX) || // left side of shape in screen
    (shape.vertices[0].x <= fromX && shape.vertices[0].x + shape.width >= fromX) || // right side of shape in screen
    (shape.vertices[0].x >= fromX && shape.vertices[0].x + shape.width <= toX)) { // shape fully in screen

    // ...
}

Temporary variable

float x = shape.vertices[0].x;
float y = shape.vertices[0].y;
if ((x >= fromX && x <= toX) || // left side of shape in screen
    (x <= fromX && x + shape.width >= fromX) || // right side of shape in screen
    (x >= fromX && x + shape.width <= toX)) { // shape fully in screen

        // ...
    }

Solution

The second method must be faster However, you can use the final keyword to provide more help:

final float x = shape.vertices[0].x;
final float y = shape.vertices[0].y;
final int rightEdge = x + shape.width;
if ((x >= fromX && x <= toX) || // left side of shape in screen
(x <= fromX && rightEdge >= fromX) || // right side of shape in screen
(x >= fromX && rightEdge <= toX)) { // shape fully in screen

    // ...
}

Of course, it is not a significant improvement (but it is still an improvement and makes the intention clear) You can read this discussion: http://old.nabble.com/Making-copy-of-a-reference-to-ReentrantLock-tt30730392.html#a30733348

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