Java – matrices does not work in OpenGL
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Java
I am trying to create an orthogonal matrix and an appropriate model and view matrix to view a simple triangle just to test the matrix I've been looking at a blank screen. I don't know what happened I'm using lwjgl. For vertices and matrices, I'm using a library called joml
Main class (unique class):
Vertex shader:
Clip shader:
Solution
Try changing the clip shader to:
The fragment shader should output the color after processing the output of the vertex shader
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