Java – convert audio stereo to audio bytes
I'm trying to do some audio processing. I'm really stuck in stereo to mono conversion I checked the stereo to mono conversion on the Internet
As far as I know, I can take the left channel and the right channel, add them and divide them by 2 But when I convert the result to WAV file again, I get a lot of foreground noise I know that there may be noise when processing data, and there will be some overflow of byte variables
This is the class to retrieve byte [] data block from my MP3 file:
public class InputSoundDecoder {
private int BUFFER_SIZE = 128000;
private String _inputFileName;
private File _soundFile;
private AudioInputStream _audioInputStream;
private AudioFormat _audioInputFormat;
private AudioFormat _decodedFormat;
private AudioInputStream _audioInputDecodedStream;
public InputSoundDecoder(String fileName) throws UnsuportedSampleRateException{
this._inputFileName = fileName;
this._soundFile = new File(this._inputFileName);
try{
this._audioInputStream = AudioSystem.getAudioInputStream(this._soundFile);
}
catch (Exception e){
e.printStackTrace();
System.err.println("Could not open file: " + this._inputFileName);
System.exit(1);
}
this._audioInputFormat = this._audioInputStream.getFormat();
this._decodedFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,44100,16,2,1,false);
this._audioInputDecodedStream = AudioSystem.getAudioInputStream(this._decodedFormat,this._audioInputStream);
/** Supported sample rates */
switch((int)this._audioInputFormat.getSampleRate()){
case 22050:
this.BUFFER_SIZE = 2304;
break;
case 44100:
this.BUFFER_SIZE = 4608;
break;
default:
throw new UnsuportedSampleRateException((int)this._audioInputFormat.getSampleRate());
}
System.out.println ("# Channels: " + this._decodedFormat.getChannels());
System.out.println ("Sample size (bits): " + this._decodedFormat.getSampleSizeInBits());
System.out.println ("Frame size: " + this._decodedFormat.getFrameSize());
System.out.println ("Frame rate: " + this._decodedFormat.getFrameRate());
}
public byte[] getSamples(){
byte[] abData = new byte[this.BUFFER_SIZE];
int bytesRead = 0;
try{
bytesRead = this._audioInputDecodedStream.read(abData,abData.length);
}
catch (Exception e){
e.printStackTrace();
System.err.println("Error getting samples from file: " + this._inputFileName);
System.exit(1);
}
if (bytesRead > 0)
return abData;
else
return null;
}
}
This means that every time getsamples is called, it returns an array, such as:
buff = {Lchannel,Rchannel,Lchannel,Rchannel ……}
The processing procedure for converting to mono is as follows:
byte[] buff = null;
while( (buff = _input.getSamples()) != null ){
/** Convert to mono */
byte[] mono = new byte[buff.length/2];
for (int i = 0 ; i < mono.length/2; ++i){
int left = (buff[i * 4] << 8) | (buff[i * 4 + 1] & 0xff);
int right = (buff[i * 4 + 2] <<8) | (buff[i * 4 + 3] & 0xff);
int avg = (left + right) / 2;
short m = (short)avg; /*Mono is an average between 2 channels (stereo)*/
mono[i * 2] = (byte)((short)(m >> 8));
mono[i * 2 + 1] = (byte)(m & 0xff);
}
}
And write the wav file using the following methods:
public static void writeWav(byte [] theResult,int samplerate,File outfile) {
// Now convert theResult into a wav file
// probably should use a file if samplecount is too big!
int theSize = theResult.length;
InputStream is = new ByteArrayInputStream(theResult);
//Short2InputStream sis = new Short2InputStream(theResult);
AudioFormat audioF = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,samplerate,// channels
2,// framesize
samplerate,false
);
AudioInputStream ais = new AudioInputStream(is,audioF,theSize);
try {
AudioSystem.write(ais,AudioFileFormat.Type.WAVE,outfile);
} catch (IOException ioe) {
System.err.println("IO Exception; probably just done with file");
return;
}
}
Take 44100 as the sampling rate
Remember, in fact, I have obtained that the byte [] array is PCM, so the MP3 – > PCM conversion is completed by specifying
Solution
As pointed out in the comments, the byte order may be wrong In addition, converting to a signed short circuit and shifting it may result in the first byte being 0xff
Try:
int HI = 0; int LO = 1; int left = (buff[i * 4 + HI] << 8) | (buff[i * 4 + LO] & 0xff); int right = (buff[i * 4 + 2 + HI] << 8) | (buff[i * 4 + 2 + LO] & 0xff); int avg = (left + right) / 2; mono[i * 2 + HI] = (byte)((avg >> 8) & 0xff); mono[i * 2 + LO] = (byte)(avg & 0xff);
Then switch the values of hi and lo to see if it gets better
