Javafx-2 – internal framework in JavaFX

I found this example of an internal framework

http://docs.oracle.com/javase/tutorial/uiswing/components/internalframe.html

Can I create the same internal framework in JavaFX?

Solution

Using jfxtras, there is a window control in which you can add content and handle internal window behavior

First, you need to put the jfxtras Library in the classpath They have some instructions. You can get the library here If you are using maven, simply add:

<dependency>
    <groupId>org.jfxtras</groupId>
    <artifactId>jfxtras-labs</artifactId>
    <version>2.2-r5</version>
</dependency>

Or download the library and put it in the project classpath, anyway

Now I put the demo sample of window slightly different, allowing several windows to be generated

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.stage.Stage;
import jfxtras.labs.scene.control.window.CloseIcon;
import jfxtras.labs.scene.control.window.MinimizeIcon;
    import jfxtras.labs.scene.control.window.Window;


public class WindowTests extends Application {
private static int counter = 1;

private void init(Stage primaryStage) {
    final Group root = new Group();

    Button button = new Button("Add more windows");     

    root.getChildren().addAll(button);
    primaryStage.setResizable(false);
    primaryStage.setScene(new Scene(root,600,500));

    button.setOnAction(new EventHandler<ActionEvent>() {            
        @Override
        public void handle(ActionEvent arg0) {
            // create a window with title "My Window"
            Window w = new Window("My Window#"+counter);
            // set the window position to 10,10 (coordinates inside canvas)
            w.setLayoutX(10);
            w.setLayoutY(10);
            // define the initial window size
            w.setPrefSize(300,200);
            // either to the left
            w.getLeftIcons().add(new CloseIcon(w));
            // .. or to the right
            w.getRightIcons().add(new MinimizeIcon(w));
            // add some content
            w.getContentPane().getChildren().add(new Label("Content... \nof the window#"+counter++));
            // add the window to the canvas
            root.getChildren().add(w);  
        }
    });
}

public double getSampleWidth() {return 600;}
public double getSampleHeight() {return 500;}

@Override
public void start(Stage primaryStage) throws Exception {
    init(primaryStage);
    primaryStage.show();


}
    public static void main(String[] args) {launch(args);}
}

In the original demonstration, the event code was in the init method and did not contain any buttons I add buttons to dynamically create windows and add them to the screen

The following is a snapshot of the application results:

I totally suggest you try jfxtras's demo They are really great I hope I can help you

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