Java – what’s wrong with this thread safe byte sequence generator?
I need a byte generator that will generate from byte MIN_ Value to byte MAX_ Value When it reaches Max_ Value, it should start from min_ Value restart
I wrote the code using atomicinteger (see below); However, if accessed at the same time and if thread Sleep () artificially slows down the code, so the code doesn't seem to work properly (if there's no sleep, it works normally; however, I suspect it's too fast for concurrency problems)
Code (added some debugging code):
public class ByteGenerator {
private static final int INITIAL_VALUE = Byte.MIN_VALUE-1;
private AtomicInteger counter = new AtomicInteger(INITIAL_VALUE);
private AtomicInteger resetCounter = new AtomicInteger(0);
private boolean isSlow = false;
private long startTime;
public byte nextValue() {
int next = counter.incrementAndGet();
//if (isSlow) slowDown(5);
if (next > Byte.MAX_VALUE) {
synchronized(counter) {
int i = counter.get();
//if value is still larger than max byte value,we reset it
if (i > Byte.MAX_VALUE) {
counter.set(INITIAL_VALUE);
resetCounter.incrementAndGet();
if (isSlow) slowDownAndLog(10,"resetting");
} else {
if (isSlow) slowDownAndLog(1,"missed");
}
next = counter.incrementAndGet();
}
}
return (byte) next;
}
private void slowDown(long millis) {
try {
Thread.sleep(millis);
} catch (InterruptedException e) {
}
}
private void slowDownAndLog(long millis,String msg) {
slowDown(millis);
System.out.println(resetCounter + " "
+ (System.currentTimeMillis()-startTime) + " "
+ Thread.currentThread().getName() + ": " + msg);
}
public void setSlow(boolean isSlow) {
this.isSlow = isSlow;
}
public void setStartTime(long startTime) {
this.startTime = startTime;
}
}
And, test:
public class ByteGeneratorTest {
@Test
public void testGenerate() throws Exception {
ByteGenerator g = new ByteGenerator();
for (int n = 0; n < 10; n++) {
for (int i = Byte.MIN_VALUE; i <= Byte.MAX_VALUE; i++) {
assertEquals(i,g.nextValue());
}
}
}
@Test
public void testGenerateMultiThreaded() throws Exception {
final ByteGenerator g = new ByteGenerator();
g.setSlow(true);
final AtomicInteger[] counters = new AtomicInteger[Byte.MAX_VALUE-Byte.MIN_VALUE+1];
for (int i = 0; i < counters.length; i++) {
counters[i] = new AtomicInteger(0);
}
Thread[] threads = new Thread[100];
final CountDownLatch latch = new CountDownLatch(threads.length);
for (int i = 0; i < threads.length; i++) {
threads[i] = new Thread(new Runnable() {
public void run() {
try {
for (int i = Byte.MIN_VALUE; i <= Byte.MAX_VALUE; i++) {
byte value = g.nextValue();
counters[value-Byte.MIN_VALUE].incrementAndGet();
}
} finally {
latch.countDown();
}
}
},"generator-client-" + i);
threads[i].setDaemon(true);
}
g.setStartTime(System.currentTimeMillis());
for (int i = 0; i < threads.length; i++) {
threads[i].start();
}
latch.await();
for (int i = 0; i < counters.length; i++) {
System.out.println("value #" + (i+Byte.MIN_VALUE) + ": " + counters[i].get());
}
//print out the number of hits for each value
for (int i = 0; i < counters.length; i++) {
assertEquals("value #" + (i+Byte.MIN_VALUE),threads.length,counters[i].get());
}
}
}
The result on my 2-core machine is that the value #-128 gets 146 hits (all of which should get 100 hits because we have 100 threads)
If anyone has any idea, what's wrong with this code, I'm all ears / eyes
Update: for those who are in a hurry and don't want to scroll down, the right (and shortest and most elegant) way to solve this problem in Java will be as follows:
public byte nextValue() {
return (byte) counter.incrementAndGet();
}
Thank you, Heinz!
Solution
According to counter The old value of get() determines incrementandget() Before incrementandget() operation on the counter, the value of the counter can reach Max again_ VALUE.
if (next > Byte.MAX_VALUE) {
synchronized(counter) {
int i = counter.get(); //here You make sure the the counter is not over the MAX_VALUE
if (i > Byte.MAX_VALUE) {
counter.set(INITIAL_VALUE);
resetCounter.incrementAndGet();
if (isSlow) slowDownAndLog(10,"resetting");
} else {
if (isSlow) slowDownAndLog(1,"missed"); //the counter can reach MAX_VALUE again if you wait here long enough
}
next = counter.incrementAndGet(); //here you increment on return the counter that can reach >MAX_VALUE in the meantime
}
}
In order for it to work, it must be ensured that decisions are not made on stale information Reset counter or return old value
public byte nextValue() {
int next = counter.incrementAndGet();
if (next > Byte.MAX_VALUE) {
synchronized(counter) {
next = counter.incrementAndGet();
//if value is still larger than max byte value,we reset it
if (next > Byte.MAX_VALUE) {
counter.set(INITIAL_VALUE + 1);
next = INITIAL_VALUE + 1;
resetCounter.incrementAndGet();
if (isSlow) slowDownAndLog(10,"resetting");
} else {
if (isSlow) slowDownAndLog(1,"missed");
}
}
}
return (byte) next;
}
