Java – JPanel freezes my entire application when trying to draw
I'm writing the school project of Oregon Trail, and I'm implementing the hunting mini game We are using a model view demonstrator with a card layout When huntingpanel switches to it, run is called and joptionpane appears, but then the whole application freezes and I have to force exit I wrote the whole hunting game in a separate project and just brought the file to the Oregon Trail game It works well with its own JFrame in its own project I don't know what to do
I call this the initialization panel, switch to it, and then run the game
public void initialize(int ammo) {
player.setBullets(ammo);
bulletLabel.setText("Bullets: "+player.getBullets());
presenter.switchToPanel(OregonTrailPresenter.HUNTING_PANEL);
run();
}
This is my run method
public void run() {
// starting message
JOptionPane.showMessageDialog(null,"You have reached a nearby field to hunt. You will stay\nhere until " +
"you run out of ammunition or click Return to Trail.");
// while the player has bullets or doesn't click return to trail
while (player.getBullets() > 0 && stillHunting) {
// creates random animals
checkForAnimal();
// moves and updates screen
repaint();
update();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
endHunting();
}
The following are other methods used
private void checkForAnimal() {
int x = 0;
int y = rand.nextInt(MAX_Y)-40;
int rand1 = rand.nextInt(100);
String str = null;
if (rand1 < 50) {
str = "left";
x = MAX_X-40;
}
else if (rand1 >= 50) {
str = "right";
x = 0;
}
double gen = rand.nextGaussian(); // gen is a number from -inf to +inf
gen = Math.abs(gen); // gen is Now a number from 0 to inf
if (gen >= 1.9 && gen < 2.1) { //1.19%
animalList.add(new Bunny(x,y,str));
}
if(gen >= 2.1 && gen < 2.2) { //0.9%
animalList.add(new Bear(x,str));
}
if (gen >= 2.2 && gen < 2.3) {
animalList.add(new Deer(x,str));
}
}
public void update() {
for (int i = 0; i < animalList.size(); i++) {
animalList.get(i).move();
}
}
Solution
You must implement javax swing. Timer instead of thread Sleep (int), because this line of code freezes all GUIs during EDT until thread Sleep (int) ends This is a demonstration if thread. Is passed during EDT Sleep (int) what happens when the GUI is delayed
