When the mouse clicks, Java draws a circle
•
Java
I'm writing a program that draws a circle when I click the mouse So far I have written the following code
import java.awt.*;
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.event.*;
import java.awt.geom.*;
public class test extends JFrame implements ActionListener,MouseListener {
Shape circle = new Ellipse2D.Float(10,10,10);
public test () {
setSize(250,150);
addMouseListener(this);
}
public static void main(String[] args) {
//TODO code application logic here
java.awt.EventQueue.invokelater(new Runnable() {
public void run() {
test frame = new test();
frame.setVisible(true);
}
});
}
public void actionPerformed(ActionEvent ae) {
}
public void drawCircle(int x,int y) {
Graphics g = this.getGraphics();
g.drawOval(x,y,x,y);
g.setColor(Color.BLACK);
g.fillOval(x,2,2);
}
public void mouseClicked(MouseEvent e) {
drawCircle(e.getX(),e.getY());
repaint();
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
}
The code is a 400X400 JFrame. When you click open, a circle will be displayed in half a second. The problem is that when I release the mouse, the circle disappears Why?
Solution
Change the mouse click (...) to:
int x,y;
public void mouseClicked(MouseEvent e) {
x = e.getX();
y = e.getY();
repaint();
}
Covering paint (...):
@Override
public void paint(Graphics g) {
drawCircle(x,y);
}
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